21.01.20
by Editorial Staff
What does OTT actually mean? What’s the difference between SVOD and TVOD? How about VAR? In the sport, entertainment, and technology industries, acronyms are commonplace – and new ones pop up all the time. Read on for our take on the terms you need to know
21.01.20
by Editorial Staff
What does OTT actually mean? What’s the difference between SVOD and TVOD? How about VAR? In the sport, entertainment, and technology industries, acronyms are commonplace – and new ones pop up all the time. Read on for our take on the terms you need to know
Intelligence displayed by machines, including computer systems.
The toolset that programmers have at their disposal for building software components.
The technology that projects a computer-generated image into a person’s real world, changing the way they perceive what is around them.
Online video services that provide users with free content supported by ads. A monetization opportunity for sport and entertainment providers.
A term relating to the quality of a service. When compared to variable bitrate, CBR refers to a codec’s constant data output.
A geographically distributed network of servers that deliver content to users.
A software platform that enables users to create, modify, manage, and distribute digital content.
A frequently used measurement tactic in advertising, which refers to the cost of 1,000 advertising impressions on one webpage.
A tool used to manage and analyze engagements with current and potential customers.
Any TV that can be connected to the internet and therefore can access content beyond the usual offering from a cable provider.
The result of the success of your online and mobile ads.
The copyright protection available for digital media.
An electrical device used for recording video in a digital format.
The content sold online that is available for unlimited viewing.
A TV feature that enables screens to give you more accurate colors, more vivid pictures, and improved contrast than regular sets.
Media streaming that enables live and on-demand media to be sent over the internet.
The delivery of live and on-demand media content over an IP network.
The major elements of a product/service that influence a purchase decision.
A measurable value that demonstrates how effectively business objectives are being achieved.
The companies that own or operate two or more cable TV systems.
Services that charge a subscription fee and aggregate live and on-demand linear television but deliver content over the internet.
Every digital property that is managed directly by the entity that owns the rights.
A free and open-source software suite that is used for live streaming.
Any streaming media services delivered over the internet, bypassing traditional cable/satellite platforms.
Online video management and delivery systems assisted with management of video libraries.
Regulations that protect and govern how personal information is used by organizations, businesses, or the government.
Any data that could identify a particular person, i.e. a full name or email address.
A procedure designed for high-performance transmission of audio, video, and data between Adobe Flash Platform technologies.
A cloud-based service that allows data to be accessed via the internet rather than being directly downloaded to a PC.
A selection of software development tools used for developing applications.
A service that enables users unlimited access to a wide range of programs for a monthly fee. OTT providers can offer this service.
VOD services that enable users to purchase content on a title-by-title, one-off basis.
Television and electronic device displays where there is a resolution of at least 3840 by 2160 pixels.
The visual asset that customers interact with when using a service/application, including elements of design.
A customer’s experience when using a particular service/application. Encompasses usability, accessibility, and desirability of using an application.
Video replay systems to improve officiating across sports.
A specification set by the Interactive Advertising Bureau that sets a standard for communication between ad servers and video players in order to present any ads.
An encoding method that relates to the bitrate being continuously changed.
The aggregation of live and on-demand linear TV, with content delivered over the internet.
This allows content owners the ability to set up the structure for ad insertion even if they don’t control the video player themselves.
A system allowing users to access videos without reliance on traditional broadcast schedules, primarily over the internet.
The common interface between video players and ad units, enabling an in-stream ad experience.
The use of computer technology to create a simulated environment, often used within a gaming environment.
Are there any other terms you think should be added to the list? Give us a heads up on Twitter or LinkedIn @deltatre.